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The Last of Us Part 1 Cheat Codes, Artifact Locations, and Survival Tips

The Last of Us Part 1 Cheat Codes, Artifact Locations, and Survival Tips
Last of Us Part 1 Survivor mode tips, all Artifact locations, crafting priority, and accessibility modifier guide for PS5 and PC.

The Last of Us Part 1 Cheat Codes & Tips

The Last of Us Part 1 Cheat Codes, Artifact Locations, and Survival Tips are mainly built around accessibility modifiers, PC trainer options, careful crafting, and quiet movement. 
The game has no traditional button-input codes, but its built-in modifiers can provide infinite ammo, infinite crafting, and other cheat-style effects on every platform.

Survive Every Encounter in The Last of Us Part 1
Find powerful modifiers, key artifacts, and smart crafting strategies for your next run.
🎒Explore the survival guide

Use this guide to enable the modifiers, set up a PC trainer safely, find key artifacts, and survive difficult encounters without wasting limited supplies.

The Last of Us Part 1 Cheat Codes: Built-In Modifiers

The Last of Us Part 1 replaces classic cheat codes with a modifier system in the Accessibility menu.
 These options are part of the game and work on PlayStation and PC, including higher difficulties such as Survivor and Grounded.

How to enable gameplay modifiers

  1. Open Settings from the main menu or pause menu.
  2. Select Accessibility.
  3. Open Gameplay Modifiers.
  4. Turn on the options you want before returning to the game.
  • Infinite Ammo: Weapons fire without consuming ammunition.
  • Infinite Crafting: Crafting materials do not run out.
  • Infinite Melee Durability: Melee weapons do not break.
  • One-Shot Kill (Allies): Allies defeat enemies instantly.
  • Slow Motion Mode: Game speed drops to 50 percent.
  • Infinite Listen Mode: Listen Mode stays active instead of switching off.
  • The Last of Us Part 1: Survival Quick Guide
    🎮
    No traditional cheat codes
    Use Settings > Accessibility > Gameplay Modifiers instead.
    ♾️
    Infinite ammo and crafting
    Built-in modifiers work on every difficulty, including Survivor and Grounded.
    📜
    85 artifacts total
    Search desks, shelves, cars, and raised ledges before moving to the next objective.
    🧰
    Craft for the encounter
    Health kits are a default priority, but shivs or Molotovs may prevent more damage.
    🤫
    Stealth beats noise
    Move slowly, listen for Clicker patterns, and keep a clear escape route.
    Modifiers disable trophies for that playthrough; keep a separate save for trophy runs.

These modifiers are useful for learning enemy patterns, testing combat routes, or exploring a story area without worrying about resources. They also let players adjust the experience to suit their needs. 
Naughty Dog’s official accessibility guidance describes these options as tools that help players choose how they experience the game.

There is one important trade-off: enabling the modifiers disables trophies for that playthrough. If you want to experiment and still complete a trophy-eligible run, keep a separate save file or use Chapter Select after finishing your practice session.

PC Trainer Options for The Last of Us Part 1

PC players can also use a third-party trainer. The setup described here uses the Last of Us Part 1 Trainer from WeMod
Since a trainer operates outside the game, download it only from a source you trust and confirm that it matches your current game version.

Basic trainer setup

  1. Download the compatible Last of Us Part 1 Trainer from WeMod.
  2. Launch the trainer before starting the game.
  3. Open the game and activate only the functions you need.
  4. Use a separate save if you plan to return to an unmodified playthrough.

Common functions include Infinite Health, Infinite Ammo, and Stealth Mode, which prevents enemies from detecting you. 
These features can be useful for testing a route or practicing a difficult fight, but they can also remove the tension created by stealth and resource management. 
For the intended survival experience, switch them off once you understand the encounter.

Illustrative artifact distribution by story regionAn illustrative split of the 85 total artifacts across the Quarantine Zone, The Outskirts, and Pittsburgh.85 Artifacts: Illustrative Region SplitThe article confirms 85 total; regional values are illustrative01020304050222228283535Quarantine ZoneThe OutskirtsPittsburghIllustrative counts sum to 85 artifacts
Illustrative planning view of the 85 artifacts mentioned in the guide. Use the article’s location notes to search desks, shelves, cars, and raised ledges.

Before using any third-party tool, close unnecessary overlays, back up important saves, and avoid using trainers in online services or shared environments. 
The built-in accessibility modifiers are the safer choice when you only need extra help with a single-player section.

The Last of Us Part 1 Artifact Locations

Artifacts are collectible documents that add background detail to the story. There are 85 artifacts in total
The locations below cover the chapter entries included in this guide, and Chapter Select can help you revisit an area after completing it.

Chapter 1: The Quarantine Zone

  • Artifact 1: Search the desk inside the first military checkpoint building. Check the left room before going upstairs.
  • Artifact 2: Look on a crate in the underground tunnel section after the first Clicker encounter.
  • Artifact 3: In the abandoned school, inspect a classroom desk on the second floor.
  • The Last of Us Part 1 Survival Journey
    1
    Choose your assistance
    Open Settings > Accessibility > Gameplay Modifiers before starting the run.
    2
    Set up PC support if needed
    Use a trusted, version-compatible trainer and keep a separate save file.
    Practice or play normally?
    3
    Search every area carefully
    Check desks, shelves, cars, and raised ledges for the 85 total artifacts.
    4
    Craft for the encounter
    Prioritize health kits, shivs, or Molotovs based on the threats ahead.
    5
    Move quietly and escape
    Listen for Clickers, use stealth, and keep a clear route out of every fight.
    6
    Replay without assistance
    Use practice tools to learn a room, then retry normally for the full challenge and trophies.

Chapter 2: The Outskirts

  • Artifact 1: Check the hood of a car in the first outdoor parking area after the museum.
  • Artifact 2: Enter the flooded basement of the office building and swim to the back shelf.
  • Artifact 3: Search a table in the hotel lobby after the first major combat section.

Chapter 4: Pittsburgh

  • Artifact 1: Search the piano in the hotel ballroom after clearing the enemies in the room.
  • Artifact 2: In the sewer section, inspect the ledge above the first water crossing.

For a more complete route, use this chapter-by-chapter artifact checklist while replaying missions. Search desks, shelves, cars, and raised ledges before triggering the next encounter. 
Many documents sit just outside the main path, so rushing toward the objective can make an otherwise visible collectible easy to miss.

“In a world built on scarcity, survival belongs to the player who makes every quiet step and every resource count.”

Crafting Priorities on Survivor and Grounded

Crafting materials are scarce on Survivor and Grounded, so every ingredient should have a purpose. 
A full inventory is less valuable than a few items that match the danger immediately ahead.

  1. Health kits: These are the default first priority. Each health kit restores 40 percent health and requires 2 Rags and 1 Alcohol
    Craft one when possible unless you are saving those materials for an immediate stealth or combat problem.
  2. Molotov cocktails: One Molotov kills any standard infected instantly. Craft one before an area with several Clickers if you expect an emergency or need to control a group.
  3. Shivs: Shivs enable instant stealth kills on Clickers and open locked doors that may contain supplies. Carrying 2 shivs gives you room for a missed opportunity or an unexpected grab.
  4. Smoke bombs: Save these for ambushes involving human enemies. Craft them only after covering your health kit, Molotov, and shiv needs.

This order is flexible. For example, entering a Clicker-heavy room with no escape route may make a shiv or Molotov more valuable than a health kit. 
The best crafting decision is the one that solves the next immediate threat, not the one that makes the inventory look complete. 
For more resource advice, pair this section with a Survivor and Grounded crafting guide.

BY THE NUMBERS

The Last of Us Part 1 at a Glance

85
Total artifacts
Collectibles are spread across the full campaign.
50%
Slow-motion speed
The accessibility modifier halves game speed.
40%
Health restored
A health kit restores 40 percent of maximum health.
0
Traditional codes
Use Gameplay Modifiers instead of button-input cheats.
2
Hardest modes supported
Modifiers can be used on Survivor and Grounded.
3
Artifact areas noted
The guide highlights the Quarantine Zone, Outskirts, and Pittsburgh.
Key finding: with 85 artifacts to collect and no traditional cheat-code system, the strongest advantage comes from combining methodical exploration with built-in modifiers and resource-conscious survival tactics.
Statistics compiled from this content analysis.

Survival Tips for Clickers and Hard Encounters

Survivor mode removes the Listen Mode pulse that highlights nearby enemies. Without that visual aid, careful movement, sound, and patience become your main tools. 
You do not need to memorize every enemy position; you need to learn what each sound means and avoid making noise at the wrong time.

How to track enemies without Listen Mode

  • Watch shadows: Enemy shadows can appear 1 to 2 seconds before an enemy enters your view. Check walls and floors before rounding a corner.
  • Use audio cues: Standard infected breathe loudly, Clickers click every 3 to 5 seconds, and Runners groan at intervals.
  • Move slowly: Crouching reduces the sound Joel makes while moving. Stop in unfamiliar rooms and listen before crossing open ground.
  • Plan the exit first: Before collecting an item, identify the doorway, hiding place, or fallback route you will use if the room becomes unsafe.

  • When a Clicker shares a room with Runners, deal with the Clicker first only if you can do so quietly; otherwise, use distractions to separate the enemies before moving on. 
    Bricks and bottles are especially valuable because they can draw attention away from doors, ladders, or the next piece of cover. After an encounter, search the entire area for supplements, parts, and artifacts before triggering the next objective, since some locations become inaccessible once the story advances.

How to handle Clicker encounters

Clickers are blind, but they detect sound. Avoid running, throwing objects, or firing a gun near one unless you have already committed to a fight. A quiet route is usually safer than an improvised attack.

  • Use a shiv for an instant stealth kill. A shiv kill takes about 1.5 seconds and makes no audible noise.
  • Do not use a choke hold on a Clicker. Choke holds work on Runners, but attempting one on a Clicker triggers an immediate grab.
  • Use cover and timing. Wait for the Clicker to move away, then cross while its path and sound give you cover.
  • Separate enemies when possible. A bottle or brick can pull one target away, but do not throw it until you know where the rest of the group is standing.
  • Leave supplies behind if necessary. Missing one item is better than triggering a fight that consumes health, ammunition, and crafting materials.
“Accessibility options can make the game more approachable while letting players choose how they experience it.” — Naughty Dog, official accessibility guidance

That principle also applies to difficulty practice. Use a modifier or trainer to understand a room, then replay it without assistance when you are ready for the full challenge. 
A separate The Last of Us Part 1 difficulty guide can help you decide whether Survivor or Grounded better fits your next run.

1Open Gameplay Modifiers

From the main menu or pause menu, open Settings, choose Accessibility, and enter Gameplay Modifiers. This is the built-in alternative to traditional button-input cheat codes.

2Choose Safe Modifiers

Turn on the options you need, such as Infinite Ammo, Infinite Crafting, Infinite Melee Durability, Infinite Listen Mode, Slow Motion Mode, or One-Shot Kill for allies. Keep a separate save because modifiers disable trophies for that playthrough.

3Set Up a PC Trainer

On PC, download a compatible Last of Us Part 1 Trainer from a trusted source such as WeMod. Launch it before the game, activate only the functions you need, and use a separate save for an unmodified run.

4Search for Artifacts

Explore desks, shelves, cars, and raised ledges before moving on. The game contains 85 artifacts, including entries in the Quarantine Zone, The Outskirts, and Pittsburgh.

5Craft, Then Stay Quiet

Prioritize health kits for their 40 percent restoration, but craft a shiv or Molotov before a Clicker-heavy encounter when preventing damage matters more. Move slowly, use Listen Mode, study enemy patterns, and keep an escape route.

FAQ: The Last of Us Part 1 Cheat Codes and Tips

Do the accessibility modifiers work on Grounded?

Yes. The listed gameplay modifiers work on all difficulties, including Survivor and Grounded. 
They disable trophies for that playthrough, so use a separate save if trophies matter to you.

Does The Last of Us Part 1 have normal cheat codes?

No traditional button-input codes are required. The built-in alternative is found under Settings > Accessibility > Gameplay Modifiers.

How many artifacts are in The Last of Us Part 1?

There are 85 artifacts in total. The location notes in this guide cover entries from the Quarantine Zone, The Outskirts, and Pittsburgh.

What should I craft first on Survivor?

Health kits are the default first choice because they restore 40 percent health. 
Before a Clicker-heavy encounter, however, a shiv or Molotov may prevent more damage than a healing item.

What is the safest way to deal with a Clicker?

Avoiding it is usually safest. Move slowly, listen for its clicking pattern, wait for an opening, and keep a clear escape route. 
If combat is unavoidable, a shiv or Molotov can solve the immediate threat without relying on a noisy gunfight.

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